ECO-STEAM4BASICS pursues four specific, measurable objectives that together address the full cycle of change needed from pedagogical design to classroom practice, from teacher development to policy influence.
- Develop and test a replicable Outdoor STEAM Pedagogical Framework for enhancing literacy, numeracy, and digital skills in early childhood and primary education
- Build teacher capacity for inclusive outdoor STEAM education through targeted professional development
- Improve learner outcomes and engagement in basic skills through pilot implementation in diverse and disadvantaged contexts
- Promote systems-level change through policy guidance, stakeholder networks, and scaling strategies
Developing the Framework
The project’s first and foundational output is a transnational Outdoor STEAM Pedagogical Framework, co-designed with all partner countries and validated by at least five national and international education experts. This framework forms the evidence base for all subsequent training, piloting, and advocacy activities.
Building Teacher Capacity
At least 120 teachers across eight partner countries will be trained through workshops, mentoring, and e-learning. Three multilingual teacher resources, a toolkit, a handbook, and an e-course, will be made openly available, targeting at least 200 downloads or adoptions. At least 80% of trained teachers are expected to report increased confidence in delivering outdoor STEAM content linked to literacy, numeracy, and digital skills.
Improving Learner Outcomes
Through pilot implementation in diverse and disadvantaged settings, the project targets a minimum 15% improvement in basic skill indicators among at least 300 learners. At least 25% of pilot participants will come from vulnerable groups, and at least 100 families will be actively involved in home and community STEAM learning.
Driving Policy Change
Eight national Living Labs will engage 100+ stakeholders across partner countries. A policy roadmap will be developed and endorsed by at least three authorities or networks. Dissemination activities will reach 1,000+ stakeholders through events, publications, and media.

